Steppe Flanker
Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome amongst the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Steppe Hunter |
Advances to: | |
Cost: | 22 |
HP: | 30 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Flanker |
Abilities: |
Attacks (damage - count)
knife melee | 5 - 2 blade | ||
harpoon ranged | 5 - 3 pierce | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |